
Here’s another 3DS Max tutorial that we’ve done in Blender. The changes we needed to make while following the tutorial were:In blender, there is no need to convert the starting cylinder to an editable poly To inset the top polygon, use the ‘e’ to extrude in place then scale .85, then ‘e’xtrude down the 6.5 units For the two chamfer operations,... 
Here’s a tip for Maya that is much easier in Blender. The changes we needed to make while following the tutorial were:Instead of having to manually snap/align/drag the vertices, simply extrude the four top faces “in place” then… using “individual origins” for the pivot point, scale the new faces in evenly. To fix the errant two vertices, you... 
Here’s a tutorial for 3DS Max that works in Blender. The changes we needed to make while following the tutorial were:To create the bend in the single tile, I created an empty, and applied the “Simple Deform” modifier using the empty as the “Origin”. This let me get around the “Z-axis” default of the modifier. I also enabled the... 
Here’s a quick simple tutorial for 3DS Max that works in Blender. The changes we needed to make while following the tutorial were:Instead of creating a tube in fig 4, simply selected the two edges and used the “f” key to fill in the face In fig 10, the transform-shear simplifies what the original author was doing In figs 13 & 14 selecting the relative faces... 